Game AI & Pathfinding

Give your games a brain. Learn how to create intelligent enemies, NPC behaviors, and dynamic pathfinding systems.

2
Tutorials
~50
Minutes
2
Demos

Tutorial Series

01

Finite State Machines (FSM) Available

The foundation of game AI. Manage complex behaviors like Patrolling, Chasing, and Attacking using structured states.

20 min Intermediate AI State Demo
02

Pathfinding (A* Algorithm) Available

Navigate your characters. Learn the A* algorithm to find the shortest path around obstacles in a grid.

30 min Advanced Grid Solver Demo
03

Steering Behaviors Coming Soon

Natural movement patterns: Seek, Flee, Arrive, and Flock. Create organic swarms and smooth navigation.

25 min Advanced

What You'll Learn